Digital Sculpting may be new to you but this course builds your knowledge from the ground up. What the course is and isn't about. New features demonstrated, e.g. It starts with the interface and the tools. Moving on to sculpting. Originally launched in May 2021 this is module is dedicated to Starwars day on May the 4th. 'R2D2' and 'Starwars' are both belong to Disney. Have you ever wanted to sculpt your own Dragon? Of course, you have and this is where you learn to do just that. This is a great introduction for anyone wanting to make a stylised creature from scratch. Absolutely gob smacked... It is a fantastic in depth guide to sculpting, something I was once told you can't teach. I have bought and tried to follow many tutorials over the last few years this is by far the best I have found and to date the only one I have actually managed to complete.
If you're already 3d veteran, looking at figuring out yet another piece of software, the first section will have you up to speed in no time flat and I don't care how good you think you are, you'll still learn a thing or two from watching Glen's process! With over 9 hours of top grade content it will certainly bring any novice up to speed with sculpting in Nomad. Anyone who has watched any of Glen's YouTube videos, which I'm guessing will be quite a few in this group should know what to expect. Check out the free preview video for a sneak peek and sign up for the full course when it is released.
Nomad is a 3d sculpting app that works on many devices, and works best on tablets with a pressure sensitive stylus, eg an Apple iPad and pencil, or a Samsung Galaxy Tab with stylus. It is inspired by desktop sculpting apps like Zbrush and Blender, with a focus on an easy to understand UI, without sacrificing on features. If you've used 3d sculpting apps before, Nomad will feel very familiar. If this is your first time doing 3d sculpting, then it's good to know some basics. Your first sculpt When you first start Nomad you'll see a sphere on screen. Simply drag your stylus on the sphere to start sculpting. Symmetry is enabled by default to make sculpting easier.
To make the brush bigger or smaller, use the radius slider on the left. To make the brush stronger or weaker, use the intensity slider on the left. The default tool is the Clay tool, and it adds to the surface. To subtract from the surface, tap the Sub button on the left. To add to the surface, tap the Sub button again. To smooth the surface, tap the Smooth button. To go back to regular sculpting, tap the Smooth button again. To rotate around the model, drag in empty space outside the model. To zoom, use the two finger zoom/pinch gesture. To pan the camera, press 2 fingers on the screen and drag. If you make a mistake, a 2 finger tap will undo, or use the undo button in the lower left.
Desktop release On desktop, the alt/opt key is used to control the camera: tip drag in empty space = rotate camera alt+tip drag = pan alt+tip drag, then let go of alt = zoom (same as zbrush). With Wacom tablets that have 2 or more buttons on the pen, use the Wacom settings to configure the tip and buttons like this: tip = left click lower rocker = middle click upper rocker = right click. With those settings, you can manipulate the camera purely with the pen: upper rocker and hover move = rotate cameralower rocker and hover move = pan.
Add color Nomad allows you to paint the surface of your sculpt. From the tool menu on the right, find the Paint tool, and click it. On the left toolbar a colored sphere will appear. Click it, this will bring up a color selector. Choose a color, and paint on your model. To erase, tap the Erase button on the left toolbar, then erase on the surface. Tap the erase button again to get back into paint mode. Using the clay brush in add/sub modes, smooth, paint, see if you can make a simple cartoon head. The tool pallette has many tools to help with sculpting. So far you've used the clay brush (the default starting tool), smooth, and paint. Because smooth is used frequently, it has an extra shortcut in the left hand toolbar.
The tools in Nomad can do a wide variety of things, from sculpting related tools like move, crease, inflate, to tools like split and trim that are more like carpentry or metalwork tools. The Tools page has more info. See if you can use the move, crease, inflate, and smooth tools to add more detail to your head, change its shape: Now that you know the basics of Nomad, lets look at the rest of the interface.
Interface Top menus - The menus to access most of Nomads features. The top-left menus mainly cover scene and object features, the top-right menus are related to tools. On smaller screens these menus will collapse together to save space. Stats - Information about the scene, the current object, mask status, memory usage. Nav Cube - A helper to show what side of the sculpt you're looking at, as well as a shortcut to jump to different views. Tapping the cube will jump the view to the tapped side. Dragging the cube will rotate. Tap the small icons to the side of the cube to frame the current object, or reset to the default home view. Toolbox - Nomad's tools are available from this scrollable region. Left toolbar - Sliders for radius and intensity for most tools, context specific buttons for other tools, and shortcuts for symmetry, the tool alt/sub mode, masking, smoothing, the gizmo, and paint options. Bottom toolbar - Shortcuts for commonly used features, explained below. Left handed? You can mirror the placement and ordering of all the toolbars, see Mirror top bar and other related options. Undo - revert the last operation Redo - restore the last undo operation History - acccess history options, explained in the History menu. Solo - Toggle showing only the current object, or all objects X-Ray - Make all other objects render in x-ray mode, and the current object solid. A long press or swipe up will allow you to set the colour and opacity of the x-ray mode. Voxel - A shortcut for the Voxel Remesher voxel remesh button. A long press or swipe up will reveal shortcuts to set voxel remesh quality. Grid - Toggle displaying the grid. A long press or swipe up will reveal options for the grid. Wire - Toggle a wireframe overlay. A long press or swipe up will reveal options for the wireframe. Inspect - Toggle viewing extra data about the current mesh. By default it will display UVs, but a long press or swipe up will allow you to inspect other properties if they exist, and if this is displayed in the background or on the mesh.
Next steps What you should learn next is up to you, and what you find interesting! Here's some suggestions: Want to learn more about the sculpting tools? Head to the Tools section. Want to export your models? Or import models to sculpt on? Or create images of your sculpts? Head to the Files section. Do you want to learn more about controlling detail on your sculpt? Head to the Topology section and learn about multires and decimation. Do you want to work with more objects? Combine simple objects and primitives into a bigger scene? Head to the Scene section. Do you want to want to learn everything about Nomad? Good choice! This manual covers all of Nomad, includes lots of tips and tricks, and has a great search function at the top.
Specialization - 3 course series Taught by Dave Reed, an experienced 3D artist passionate about making 3D accessible, this Specialization is intended for beginners and intermediate digital artists who want to develop foundational 3D sculpting and lighting skills using Nomad Sculpt. Through three courses, you will explore 3D modeling basics, character design workflows, and advanced lighting techniques to create compelling 3D art. This specialization prepares you to build expressive 3D models and enhance them with realistic lighting for digital art, 3D printing, or animation. Applied Learning Project Learners will complete hands-on projects that guide them from building simple shapes to crafting detailed characters and applying dynamic lighting. Using customizable assets and practical exercises, students will create fully lit 3D scenes and characters that demonstrate their mastery of sculpting fundamentals and lighting principles. These projects provide authentic practice in transforming basic 3D forms into visually striking art ready for rendering or further production.
What you'll learn Are you an artist who wants to expand from 2D to 3D art? If you have an iPad or an Android tablet, youâll be surprised as to what YOU can create! Skills you'll gain Category: 3D Modeling Category: Data Import/Export Category: Computer Graphics Category: Animation and Game Design Category: 3D Assets Category: Model Optimization Category: Graphical Tools Category: Post-Production Category: Computer Graphic Techniques Category: Visualization (Computer Graphics) Category: User Interface (UI)
What you'll learn I'm Dave Reed and welcome to my 3D Character Workshop in Nomad Sculpt! The ability to design characters in 3D has been a game-changer for me and has been a joy to learn with Nomad Sculpt. Iâve been able to export my 3D Sculpts to Blender for more in-depth work, and also create physical art that I can hold in my hands with resin 3D printing. This type of character lends itself well to 3D printing, so it's perfect if you're looking to sculpt things you can print! Skills you'll gain Category: 3D Modeling Category: Post-Production Category: Computer Graphics Category: 3D Assets Category: Creative Design Category: Visualization (Computer Graphics) Category: Design Software Category: Creativity
What you'll learn Welcome to 3D Lighting 101 with Dave Reed, where youâll learn how to master lighting techniques that bring your 3D models and sculpts to life. Whether you use Nomad Sculpt or any other 3D software, the fundamentals of how light interacts with surfaces remain the sameâand thatâs what this course focuses on. Nomad Sculpt: Solid Foundations â the friendliest way to go from âtotally bewilderedâ to âI can actually sculpt this.â If 3D sculpting has ever made you feel lost, intimidated, or one crash away from giving up, youâre in the right place. This beginner-first course is designed to remove the panic, clear the jargon, and give you a calm, repeatable workflow you can trust. No gatekeeping. No âyou should already know this.â Just you, and a clear path from blob to believable forms. Iâm an experienced video instructor with 35+ years as an illustrator/designer. I already have top-rated Procreate courses on the iPad, and Iâve taught thousands of creatives who swore they âwerenât 3D people.â Spoiler: they were. If youâve ever enjoyed painting or sketching in Procreate, you already have the instincts for Nomad Sculpt- and thatâs what this course is: a gentle, structured start that builds genuine confidence.
What makes this course different? Workflow based, not just explaining tools. You wonât be dumped into a sea of buttons. Weâll establish simple, dependable workflows that you can use for everything you make. Learn by building, not just watching. Instead of tool lectures, youâll create beginner friendly models step-by-step that turn concepts into muscle memory. Beginner-safe pacing. We start with the four tools youâll use most (Clay, Move, Flatten, Crease), plus Smooth, symmetry basics, and navigation. As your confidence grows, we layer in more Nomad toolsâalways in service of the workflow, never as random features. A Mindset that actually helps. Youâll have permission to make a mess, restart without fear, and learn in small, satisfying chunks. By the end, youâll be able to: Navigate Nomad comfortably and set up a distraction-free interface Block out strong shapes, refine clean planes, and add crisp stylized accents Understand whatâs under the hoodâvertices, edges, and quadsâso tools finally âclickâ Use symmetry wisely (and break it when your model needs life) Export cleanly and know your next steps toward printing, painting, or game-ready workflows This is for absolute beginners - artists who love creating in apps like Procreate but feel intimidated by 3D. If thatâs you, youâll feel seen, supported, andâmost importantlyâsuccessful. Weâll keep projects fun and finishable so you stack wins quickly and build real momentum. Youâre not just buying videos; youâre getting a starter system you can reuse for heads, props, creaturesâanything you imagine. Once the workflow is second nature, adding Nomadâs more advanced tools is simple (and surprisingly fun). And because I want this to feel completely safe to try, your purchase is covered by a 30-day money-back guarantee. If you donât feel more capable and confident with Nomad after working through the lessons, you shouldnât pay. Simple as that. Ready to turn âthat looks impossible!â into âthat looks great! I did that...â?Enroll in Nomad Sculpt: Solid Foundations now and start sculpting, with a workflow youâll use for years.
