Tracks contain information for each part of your animation, such as characters, objects, and background elements. Select the track to be moved, then drag and drop it to the desired position. As with the Layer palette, tracks can be stored by dragging and dropping them into layer folders. Clip Studio Paint can import 8-bit or 16-bit uncompressed WAV format files, MP3 files, and Ogg files. This way, when multiple audio files are loaded, the files are managed in a single audio track.
Select Animation menu > New animation layer > Audio to make a new empty audio track. After creating a new file, an audio file must be loaded. You can import a movie file as a file object layer by tapping File menu > Import > Movie. File object layers are layers used to load files such as images and movies into Clip Studio Paint. The movie file formats that can be imported depend on the OS. Selecting a movie track with the Object tool allows you to edit it as a file object layer. Tapping Animation menu > New animation layer > 2D Camera Folder to open the 2D Camera Folder dialog and create a 2D camera folder track. If the canvas does not already have an output frame, it will be added when you create the 2D camera folder. If there is already a 2D camera folder, you cannot change the size of the output frame. You can use 2D camera folders to add camera movement to an animation without transforming the images in the animation folders or layers.
FlipaClip lets animators add music and sound effects to their creations. The app allows up to six separate audio tracks for Android and eight tracks for iOS devices. Step 2: Tap the red plus icon. For Android and Amazon devices, this can be found hovering on the bottom-right. iOS phones have this in the middle of the screen. Unlike the previous devices, iOS tablet users will not need to tap a plus icon. Step 3: There are three choices for you to choose from. Option A: Use a saved audio file - For iOS users, you can tap on the musical note icon with a plus sign. For Android users, on the other hand, tap the download icon. Option B: Record audio on your phone - Tap on the mic icon. This takes you to a recording screen. Option C: Use FlipaClip's audio library - Press the music gallery icon. This takes you to FlipaClip's audio library. Here, there are a variety of Sound FX themes that you can use to add life to your animation project.
Step 5: Cut the portion of audio that you want to use. You can do this by dragging on the left and right handles of the file. Then wait for the app to finish processing it. Step 6: The audio clip will be automatically placed floating over the audio tracks. Adjusting clip length: To crop, lengthen, or shorten an audio clip tap, on the audio clip once. In and out handles will be visible at both ends of the clip. These can be dragged to shorten or lengthen the audio. Renaming, duplicating, and deleting: Tapping a second time makes additional tools available. Here you can rename the track, duplicate, it, and delete it. Slicing clips: FlipaClip lets you divide one audio clip into segments. This can be done by positioning the long red line of the timeline to the point where you want to slice and tapping on the slice button.
To add voices or sound to your animation on Clip Studio Paint or FlipaClip, you first create an audio track, then import or record audio, and finally adjust its length and position to synchronize with your frames. If you want to import a movie or audio file, ensure the file type and bit-depth are compatible with your device. For WAV files, Clip Studio Paint supports 8-bit or 16-bit uncompressed WAV formats, MP3, and Ogg, which helps keep all audio files organized on a single timeline.
On FlipaClip, you can manage multiple audio tracks and use a mix of saved files, device-recorded audio, and library sounds. The process involves tapping the plus icon to add a new track, choosing the source, and then trimming or slicing the clip to fit your timing. If you need to align audio with specific frames or beats, use the timeline handles to crop or extend, and utilize the slice function to create distinct audio segments for precise lip-syncing or effects.
For those using Clip Studio Paint, consider importing audio as WAV for best compatibility and check whether your OS supports the movie import features if you plan to work with video assets as file object layers. If you encounter playback issues, verify the WAV file is 16-bit and correctly encoded, then re-import onto the timeline for reliable playback. These steps help ensure your animation’s audio aligns accurately with its visual timing.

How to Add Audio in Clip Studio Paint
| Action | How to | Notes |
|---|---|---|
| Create audio track | Animation menu > New animation layer > Audio | Starts a new empty audio track |
| Import audio | Import WAV/MP3/Ogg into audio track | Supports uncompressed WAV 8/16-bit |
| Move/position track | Select track and drag to position | Tracks can be organized into folders |
| Trim audio | Drag left/right handles on clip | Use to fit frame timing |
| Slice clip | Position timeline red line and tap slice | Divides one clip into segments |
| Record audio | Mic icon option in app | Records new sound for the project |
In summary, you can add audio to animation projects in Clip Studio Paint and FlipaClip by creating an audio track, importing or recording audio, and carefully trimming and aligning the soundtrack with your frames. This enables richer timelines, timing-driven storytelling, and synchronized effects that enhance your motion work.